You may spend your soul essence in the following ways: You lose all unspent soul essence points upon dying or when you finish a long rest. When you use an ability that requires soul essence points, you can only spend up to a number of points equal to your wizard level. You can never have more soul essence points than twice your wizard level. You don’t gain this benefit for killing constructs or undead, nor when killing creatures with a challenge rating of 0. When you kill one or more creatures with a spell, you may use your reaction to gain one point of soul essence, or two points if the spell belongs to the School of Necromancy. A necromancer may choose this feature at level 2 in place of the Grim Harvest class feature.Īt 2nd level, you gain the ability to harvest the souls from creatures you kill with your spells. This is represented by soul essence points, which allow you to create a variety of magical effects, primarily tied to your necromancy spells. *This is not a feat, but a variant class feature available to Wizards specialized in the School of Necromancy.
![soul reaper soul reaper](https://m.media-amazon.com/images/I/51CKaUTQWFL._AC_.jpg)
I also realized after creating this thread I could have created a variant wizard subclass to achieve the same effect and to probably be more convenient than adding an extra feat to your character sheet, but this is what I've got for now. You can find it here. (I've already edited portions in this post so bear with me) This contains only the descriptive text, I have not added any character sheet features such as which bonus actions are available or at what levels. I created a variant feature for Grim Harvest which I call Soul Reaper.